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3ds Max customization, automation, plug-in development, and related ramblings!
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    There has been much talk about cloud technology over the past few years. Cloud storage is something that has become much more common in recent years. Customers now have easy access to cloud storage and sometimes do not even know they are using it directly and what permissions they are...

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    3ds Max 2015 is well into it's product cycle. Due to the heartbleed vulnerability (a security bug in the open-source OpenSSL cryptography library) we have already released the first service pack. You can find the SP1 here for Autodesk 3ds Max 2015 Service Pack 1 and Security Fix and here...

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    Without a doubt, Autodesk Exchange Apps is now the best and easiest way for developers to reach Autodesk customers. With over 1,860,000 visitors and over 620,000 downloads, customers continue to demonstrate how much they have come to rely upon Autodesk Exchange Apps to find the tools that help increase their...

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    Do you get excited by APIs? Do you enjoy hacking wicked-cool technology together to solve your daily challenges? While your friends are binge-watching “Grimm” or playing “Minecraft” for hours on end, are you coding cool tools to help make content for those types of titles? If any of the above...

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    Hey all, a quick note to let you know that he annual 3ds Max and Maya API surveys are now open. Please take a moment to fill out the survey and get your feedback into our engineering teams. Your feedback helps define the API for future releases. Thanks much! 3ds...

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    We are excited to announce the 2014 Autodesk® Exchange Apps Hackathon. This event will be similar in concept to the Portathon that we held in 2013, but this event will be bigger, better, and has new competitions and great prizes! Anyone can participate from anywhere in the world and at...

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    Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place on three dates in January in China and Japan. DevDay is the best way for you to lean about...

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  • 04/16/15--04:22: Introducing 3ds Max 2016!
  • Happy Spring to everyone! This week our ADN DevTech M&E team are together in Montreal as a newly formed group. I would like to apologize for the lack of activity here, but the good news is that we are back to being fully staffed, and should be able to start...

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    Hey, we are looking for a 3ds Max SDK specialist to join our ADN team. This position will be located in Montreal and is entry-level. We are willing to train in the SDK if you bring excellent C++ skills and strong enthusiasm for 3ds Max programming. Because we are a...

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    Hey! I will be down at the local Boston TechJam 2015 later today. We were asked to demo Oculus Rift and will show a sample running the Autodesk View and Data API.Stop by and introduce yourself if you are in town. :-) I will be sharing some links and am...

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    Hello everyone! Just wanted to say a few quick words to restart our blogging activities. First, we are finally re-staffed on the 3ds Max side of ADN DevTech. Denis Grigor joined us in July and is progressing very quickly at becoming a 3ds Max SDK guru. I also revamped the...

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    3ds Max is renowned for its customization abilities.To facilitate this even more, support for many languages was added along the way. At the beginning it was just MAXScript, followed by the powerful C++ SDK, but to open the power of 3ds Max to a wider modern developing audience, support for...

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    3ds Max and the Forge APIs, what does that mean? To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption by developers. Forge includes the platform technology, a program for supporting partners (think...

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    Another year passed, and another great release of 3ds Max! 3ds Max 2017 is coming with a number of great new features. See here for a complete list: What's New in Autodesk 3ds Max 2017. Also Eddie’s blog has a great overview with videos: Introducing 3ds Max 2017 and you...

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    According to Wikipedia, a Gizmo is " ... a bounding box used for manipulating objects in 3D modeling computer programs". Well ... not necessary a box ... and not always used for manipulating objects - couldn't a Gizmo be used just as an onscreen informative tool? In the following post...

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    Well, again I find myself apologizing for not posting sooner. In this one, I would like to let you know about the upcoming events we have scheduled pertaining to 3ds Max programming. The first one is at Autodesk University. I will be presenting a new class comparing the differences between...

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  • 02/01/17--13:33: Querying the 3ds Max version
  • Anyone taking plug-in development seriously has to think about plugin versioning. The 3ds Max C++ SDK documentation offers a lot of information on this topic, along with a couple of implementation techniques and some P_VERSION related best practices. For 3ds Max version querying, the 3ds Max C++ SDK offers (within...

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    Sometimes you may need to know if a given material is used within the scene or not. In Compact Material Editor it is usually marked with the UI giving you certain clues. For example, in the screen capture below, the gray corners indicate the material is used in the scene....

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  • 04/12/17--10:34: 3ds Max 2018 SDK Changes
  • Another year has passed, and we have a new release of 3ds Max! 3ds Max 2018 was released today, and should be available soon in your Autodesk Account access. The online help is also already rolled out.For new features, see What's New in 3ds Max 2018. For the 3ds Max...

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    Well, it's been a while since last posting, but trying to do more. Recently someone asked about the .NET API for recent versions of 3ds Max. There has really been no big changes for a few releases except moving from ParamBlock1 to ParamBlock2 for some of the older geometry objects...