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Preparation for your 3ds Max customer’s cloud storage

There has been much talk about cloud technology over the past few years. Cloud storage is something that has become much more common in recent years. Customers now have easy access to cloud storage and...

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3ds Max 2015 public debug symbols ready now!

3ds Max 2015 is well into it's product cycle. Due to the heartbleed vulnerability (a security bug in the open-source OpenSSL cryptography library) we have already released the first service pack. You...

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Autodesk Exchange Apps Webinar May 22nd: Learn about exciting new features...

Without a doubt, Autodesk Exchange Apps is now the best and easiest way for developers to reach Autodesk customers.  With over 1,860,000 visitors and over 620,000 downloads, customers continue to...

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Autodesk is hiring a Media and Entertainment API evangelist!

Do you get excited by APIs? Do you enjoy hacking wicked-cool technology together to solve your daily challenges? While your friends are binge-watching “Grimm” or playing “Minecraft” for hours on end,...

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3ds Max (and Maya) API Survey

Hey all, a quick note to let you know that he annual 3ds Max and Maya API surveys are now open. Please take a moment to fill out the survey and get your feedback into our engineering teams. Your...

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An online event with an opportunity to receive up to US $100 per app...

We are excited to announce the 2014 Autodesk® Exchange Apps Hackathon. This event will be similar in concept to the Portathon that we held in 2013, but this event will be bigger, better, and has new...

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Join US! for M&E DevDay events in multiple locations!

Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place on three dates in...

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Introducing 3ds Max 2016!

Happy Spring to everyone! This week our ADN DevTech M&E team are together in Montreal as a newly formed group. I would like to apologize for the lack of activity here, but the good news is that we...

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3ds Max SDK Specialist needed!

Hey, we are looking for a 3ds Max SDK specialist to join our ADN team. This position will be located in Montreal and is entry-level. We are willing to train in the SDK if you bring excellent C++ skills...

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Boston TechJam 2015 - Showing Oculus Rift with View and Data API

Hey! I will be down at the local Boston TechJam 2015 later today. We were asked to demo Oculus Rift and will show a sample running the Autodesk View and Data API.Stop by and introduce yourself if you...

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Welcome Denis Grigor, Responsive Web Design, and Autodesk University!

Hello everyone! Just wanted to say a few quick words to restart our blogging activities. First, we are finally re-staffed on the 3ds Max side of ADN DevTech. Denis Grigor joined us in July and is...

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Support for JavaScript in 3ds Max

3ds Max is renowned for its customization abilities.To facilitate this even more, support for many languages was added along the way. At the beginning it was just MAXScript, followed by the powerful...

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3ds Max and the Forge APIs - Discount for Forge DevCon

3ds Max and the Forge APIs, what does that mean? To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption...

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3ds Max 2017 Features and SDK Changes

Another year passed, and another great release of 3ds Max! 3ds Max 2017 is coming with a number of great new features. See here for a complete list: What's New in Autodesk 3ds Max 2017. Also Eddie’s...

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How to create a Gizmo in 3ds Max

According to Wikipedia, a Gizmo is " ... a bounding box used for manipulating objects in 3D modeling computer programs". Well ... not necessary a box ... and not always used for manipulating objects -...

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Autodesk University 2016, Developer Days 2016, and @AutodeskForge APIs

Well, again I find myself apologizing for not posting sooner. In this one, I would like to let you know about the upcoming events we have scheduled pertaining to 3ds Max programming. The first one is...

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Querying the 3ds Max version

Anyone taking plug-in development seriously has to think about plugin versioning. The 3ds Max C++ SDK documentation offers a lot of information on this topic, along with a couple of implementation...

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How to properly check if a material is used in a scene?

Sometimes you may need to know if a given material is used within the scene or not. In Compact Material Editor it is usually marked with the UI giving you certain clues. For example, in the screen...

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3ds Max 2018 SDK Changes

Another year has passed, and we have a new release of 3ds Max! 3ds Max 2018 was released today, and should be available soon in your Autodesk Account access. The online help is also already rolled...

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Updated .NET API Samples for 3ds Max 2018

Well, it's been a while since last posting, but trying to do more. Recently someone asked about the .NET API for recent versions of 3ds Max. There has really been no big changes for a few releases...

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